Blues and Greens: A new card game

In early 2022, I was at home for a week because of snow, cold, and COVID. Over the course of a few days' boredom, I came up with a new card game. The goal of this game is to combine trick-taking and melding mechanics in a novel way. It turned out a bit more complicated than I had hoped, so I have never gotten the chance to play-test it with real people. Here are the rules, as written back then. Perhaps I will update it in the future.

Setup

Bidding

Play

Draw Pile

Special Cards

To simplify the game or as a variation, players can choose to remove some or all of the special cards from the deck before play or choose to treat them as normal cards. Special cards do not have a suit (except for when telling apart red threes from black threes).

Twos:

Red Threes:

Black Threes:

Going Out

Scoring

Every card has a point value. To score, partnerships add up the points of all the cards they have melded or taken in a trick. They then add the values of all the cards left in their opponents’ hands. Point values of trump cards are doubled.

Card: Point Value:
Red 3 20
Black 3 10
2 4
2 4
10-A 2
4-9 1

If the bidding team failed to make their bid, then they can earn a maximum of 0 points that round. Their score is calculated as normal, and if it is less than zero it is recorded, and if it is greater than 0 it is recorded as 0.

If a team scores 156 points or greater in a single round, then they earn a 50 point bonus.

Winning

The game ends when a team reaches 500 points at the end of a hand. If both teams reach 500 points at the end of the same hand, the team with the greater score wins. In the unlikely event that both teams are tied, another hand is played to determine the winner.

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